![]() You only know what they do, not who they are, but their words, the items on their person, the way they move, they are the only things that let you get a glimpse into these people’s desires, ideals and worries. You meet those people who came here for work. In my opinion, this also makes it extremely fleshed-out and realistic. It has become clear that this game offers huge amounts of information, while at the same time offering very little. We know for sure that someone wronged him, but we know neither what happened nor the identity of the offending party, or how many people they were. Then, there’s his quote for the Crimson Court set: “They Will Pay”. Then, you get to his Crimson Court trinkets: a vengeful kill list, which means that there are people who have wronged him, and a collection of teeth, which means that he keeps trophies from his victims, which, being a bounty hunter, could mean that he needs to show proof of his work, or, if he’s been killing for a long time, that he has developed a serial killer urge, and that removing the molars from his victims is something he feels the compulsion to do. He is shown, in his comic, to kill four men in a matter of minutes, and he has a whopping amount of 21 quotes comprised purely of three dots, showing silence, and 14 more with non-verbal sounds. He also has two talons, which show an affinity for birds of prey, who kill swiftly and silently. ![]() In the base game, the bounty hunter’s trinkets are mostly helmets, so it might mean that it is highly important for him to hide who he is. Even something as small as the characters’ unique trinkets can say something about them.
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